Take Two Interactive Software Inc
Expected move
InputsNext report
Last report
Largest filed tie
13F top-10 QoQ
Top fund weight
Last report3 of 8 at or beyond impliedshaded = implied▲▼ = realized× = |realized| ÷ implied
Take Two Interactive Software Inc
Expected move
InputsNext report
Last report
Largest filed tie
13F top-10 QoQ
Top fund weight
Last report3 of 8 at or beyond impliedshaded = implied▲▼ = realized× = |realized| ÷ implied
+6.04%
vs ±6.4% implied · ×0.95
shaded = implied · ▲▼ = realized
Take Two Interactive Software has 9 disclosed suppliers and 5 disclosed customers in SEC filings.
Take Two Interactive Software Inc
191.44
SentenceWe also derive significant revenues from distribution on third‑party mobile and web platforms, such as the Apple App Store, the Google Play Store, and Facebook, which are also our direct competitors and, in some cases, the exclusive means through which our content reaches gamers on those platforms, and most of the virtual currency we sell is purchased using these platform providers' payment processing systems.
SentenceWe rely upon third-party digital delivery platforms, such as Microsoft's Xbox Live, PlayStation Network, Steam, Epic, and other third-party service providers, to provide connectivity from the consumer to our digital products and our online services.
TTWO 10-Kaccession 0001628280-25-026694
SentencePlatform manufacturers, such as Sony, Microsoft, and Nintendo, either manufacture or control the selection of approved manufacturers of physical copies of software products sold for use on their respective hardware platforms.
TTWO 10-Kaccession 0001628280-26-037434
SentenceWe rely upon third-party digital delivery platforms, such as Microsoft's Xbox Live, PlayStation Network, Steam, Epic, and other third-party service providers, to provide connectivity from the consumer to our digital products and our online services.
TTWO 10-Kaccession 0001628280-25-026694
SentenceThe agreement requires us to submit products to Sony for approval and for us to make royalty payments to Sony based on the number of units manufactured or revenue from digitally downloaded content.
TTWO 10-Kaccession 0001628280-25-026694
SentenceWe rely upon third-party digital delivery platforms, such as Microsoft's Xbox Live, PlayStation Network, Steam, Epic, and other third-party service providers, to provide connectivity from the consumer to our digital products and our online services.
TTWO 10-Kaccession 0001628280-25-026694
SentenceSales to our five largest customers during the fiscal year ended March 31, 2025 accounted for 81.0% of our net revenue, with Apple, Sony, Google, and Microsoft each accounting for more than 10.0%.
SentenceWithin these regions, China is our most established market, where we offer NBA 2K Online through our partnership with Tencent.
TTWO 10-Kaccession 0001628280-26-037434
Linked news
Expected move
Inputsspot 190.17exp Nov 13ATM strike 190ATM straddle 18.50IV 62%