Take Two Interactive Software Inc (TTWO) stock: price, suppliers, customers and institutional ownership
Prices via Intrinio. Supplier and customer ties are extracted from SEC filings and carry the sentence they came from. Not investment advice.
Prices via Intrinio. Supplier and customer ties are extracted from SEC filings and carry the sentence they came from. Not investment advice.
Take Two Interactive Software Inc
Price, suppliers and customers from SEC filings, institutional ownership and the next report.
Nasdaq · Services-Prepackaged Software
High 214.11 at 11:00 am ET, low 211.45 at 5:45 am ET.
Take-Two Interactive Software, Inc. develops, publishes, and markets interactive entertainment solutions for consumers worldwide. The company offers its products under the Rockstar Games, 2K, Private Division, Social Point, and Playdots labels. It develops and publishes action/adventure products under the Grand Theft Auto, Max Payne, Midnight Club, and Red Dead Redemption names; and offers episodes and content. The company also develops brands in other genres, including the LA Noire, Bully, and Manhunt franchises. In addition, the company publishes various entertainment properties across various platforms and a range of genres, such as shooter, action, role-playing, strategy, sports, and family/casual entertainment under the BioShock, Mafia, Sid Meier's Civilization, XCOM series, and Borderlands. Further, it publishes sports simulation titles comprising NBA 2K series, a basketball video game; the WWE 2K professional wrestling series; and PGA TOUR 2K. It also offers Kerbal Space Program, and The Outer Worlds and Ancestors: the Humankind Odyssey under Private Division. Additionally, the company offers free-to-play mobile games, such as Dragon City and Monster Legends, as well as Two Dots mobile game. Its products are designed for console gaming systems, including PlayStation 4; Xbox One; the Nintendo Switch; and personal computers comprising smartphones and tablets. The company provides its products through physical retail, digital download, online platforms, and cloud streaming services. Take-Two Interactive Software, Inc. was incorporated in 1993 and is based in New York, New York.
the bull case· 3
10.00%
of revenue from the largest disclosed customer Microsoft Corporation
10-Kfiled May 20 '25+11.13%
change in shares held by the ten largest reporting managers over the latest quarter
13fJun 30 '268
of the funds on file reporting a position in TTWO
n-portas of Jun 30 '26the bear case· 3
6 of 22
of the largest reporting managers cut their stake in the latest quarter
13fJun 30 '2649
managers whose positions together make up four fifths of the reported value
13fJun 30 '265 of 8
recent reports where the move came in under the options implied range
earnings historyimplied vs realizedSides and captions by the model; every figure is ours. Built Sep 16 '26 for the Nov 6 '26 report. Not a forecast, not advice.
Of the 6 companies Take Two Interactive Software Inc moves with most closely, 1 also shares its SEC classification.
Measured against 499 trading days of our own closes. Co-movement, not cause.
SIC 7372, Services-Prepackaged Software, from each company's own filings. Largest first.
A rule beside a ticker marks a company that appears in both readings.
Which of these the filings never mention ›1,123 managers report a position worth $48.9B between them, and 49 of them hold 80% of it.
tall tick = annual report · 2 on record
TTWO (Take Two Interactive Software Inc) has 10 disclosed suppliers and 6 disclosed customers, strongest disclosure first.
Suppliers:
Customers:
Select a tie for its filing sentence; select again to open the company. Nearer the centre, the more the filings disclose. Extended: satellites hang off single companies, not bundled sectors.